News

Hi everyone!

This edition of my Star Wars™: The Old Republic™ Roadmap offers a first look at the upcoming direction for the game, provides a brief review of our last few months, and offers insight into what you can expect for the remainder of this year. I look forward to hearing your feedback and reading your comments about our Roadmap.

As the Lead Producer, I feel like it bears repeating our team’s priority is to continue providing great story-driven gameplay along with multiplayer Star Wars™ content. Most importantly, we want to ensure everyone, including those who prefer solo activities, has an enjoyable experience every time you play our game. To help make this happen, we believe it’s the right time for our galaxy to come together.

UNITED FORCES CAMPAIGN

Starting on October 10th and through a series of updates through November 28th, we’re making improvements to the way players come together in multiplayer experiences that make everything more accessible, convenient, and rewarding. We’ve outlined United Forces in the announcement blog where we describe the changes that help you find other like-minded players to join in group gameplay at almost any time, reinvigorating the fun of playing multiplayer. As part of this rollout, we have made a substantial investment in hardware, software, and network infrastructure to dramatically improve our service and make your experience awesome. I’m very excited about these improvements, so be sure to check out the blog and FAQs to find out more and get ready to come together in the United Forces Campaign.

Here’s the upcoming rollout schedule:

  • October 10, 2017 – Game Update 5.5 – United Forces Foundation – in addition to a variety of Quality of Life (QoL) improvements, this update includes the underlying foundational structural changes needed to support United Forces.
  • October 24, 2017 – United Forces Formation – on this day, the game will be unavailable for an extended time as we’ll be setting up the formation of the campaign, replacing existing hardware and software with all the new Game Servers and supporting components. It will also include additional changes needed to support the deployment of the United Forces update.
  • November 8, 2017 – United Forces Update is rolled out and everyone moves to five new servers with new names as follows: Two servers in North America and three servers in Europe – one each of English, French, and German. You can expect extended downtime as we make the final improvements to the Server environments. Check the blog and FAQs to discover our new Server names.
  • November 28, 2017 – Game Update 5.6 – A Traitor Among the Chiss becomes available and includes something new for everyone!
GAMEPLAY DIRECTION

Over the past several months, we delivered the first two Boss Encounters of a new Operation, ‘Gods from the Machine,’ brought back Companions, made huge changes to improve the balance across our Classes, deployed two new Galactic Strongholds, revived the Nar Shaddaa Nightlife event, made the Galactic Starfighter (GSF) space combat experience even more rewarding, and most recently, revealed a traitor in your Alliance through a new Flashpoint. We’ve also made quite a few Quality of Life improvements, adding new character and legacy perks, increasing the ease of gaining Influence with your Companions, and enabling the ability to summon your Companion while moving.

Based on the feedback we’ve seen on our forums, fan sites and social channels, we still have lots more to deliver. On November 28th, following the United Forces update, we are going to release our biggest multiplayer update of the year. We’ve got something for everyone! If you like story-driven Star Wars-style battles, you can jump into a new Flashpoint, ‘A Traitor Among the Chiss.’ If you like blasters-blazing big boss battles, get ready to face Nahut, the 3rd Boss encounter in the ‘Gods from the Machine’ Operation. For those of you looking for dogfighting in space, we are releasing a new Galactic Starfighter map that places you around the orbit of Iokath. For those who want to face off in PvP, we’ve got a new location for you, too.

Plus, the update will include a multitude of additional features. My favorites include an enhanced Group Finder that makes grouping up quick and easy, Legacy bank improvements, a means of boosting a character to Level 70, and some cool United Forces rewards. We are also hard at work on features planned for early 2018, including overhauling the Conquest system with a stronger focus on Daily Activities and giving all guilds and players access to some great rewards.

As you can see, we want all our players to benefit from the variety of new gameplay that’s coming. It’s going to take us a couple months to bring it all to you, but it’s also going to be fun discussing the updates, answering your questions, addressing your concerns, and watching your reactions. We will make our 6th year very memorable!

Story and Companions

In our most recent Crisis on Umbara update (Game Update 5.4), players faced a deadly decision for your Alliance as you were forced to track down a traitor in your midst! There’s been lots of speculation about why this has happened, why anyone would betray the Alliance, and how we could allow such a horrible situation to occur. We know how impactful this has been on you, so perhaps knowing the story transitions to the Chiss on the planet Copero will give you a bit of insight as to what may happen on November 28 in A Traitor Among the Chiss (Game Update 5.6)! Although I won’t reveal where things are going after that, I can confirm that the thrilling conclusion to this chapter of the story is coming early next year… on a planet you probably wouldn’t expect to return to.

We know Companions make this game feel totally different while pulling on your emotions and making conversations exciting, frustrating, and extremely entertaining. We’ve given you the ability to customize many of them including Theron, Lana, Shae, Koth, and Senya, while at the same time changed how some interact with you. We continue to discuss ways of reintroducing you to your original Companions and will be returning several of them over the coming months. As we did with Crew Skill Missions, we’ll look to improve how you gain Influence with your Companions to increase their overall effectiveness.

Galactic Command

Since its introduction back with Knight of the Eternal Throne (Game Update 5.0 – KOTET), ranking through Galactic Command and upgrading your gear has remained controversial. We’ve made substantial improvements such as adding Gear Tokens in Operations, increasing Command XP (CXP) throughout the game, improved the drop rate for higher level gear, eliminated green drops for Tier 4, added set bonus stats to Prototype Tier 4 (Blue) gear, allowed you to purchase a full Tier 1 bonus set with command tokens, and enabled the ability to directly upgrade your gear with Unassembled Components.

Based on your most recent feedback we are going to make additional changes which include the following:

  • Galactic Crate content improvements – we’re adding another slot in each crate that, no matter what Tier you’re in, grants a small chance to receive a higher tier Mod/Enhancement, Grand Chance Cube, CXP Buff, or CXP consumable.
  • Legacy Perk – For each character that reaches Command Rank 300, we will automatically add an additional 25% bonus CXP to your entire Legacy up to a maximum of 100%. You do need to purchase the initial 25% perk, but the additional 75% will be free. And, YES, this Perk is retroactive, so you will immediately benefit once we deliver United Forces Foundation.
  • CXP for all areas of the game is in review – as some players experienced with the Planetary Daily Areas, increased CXP makes us happier, so that’s our plan for all areas throughout the game and will coincide with A Traitor Among the Chiss update.
  • Also with A Traitor Among the Chiss, we’re changing how Disintegrate works – instead of receiving more CXP, we will provide you with Unassembled Components for armor and weapons. In addition, you can send those components to any character in your Legacy as we’re changing these to be Legacy-bound consumables.

Please note we will not introduce a new set of Tier gear for Galactic Command this year! Instead, we will be offering a special set of Augments to enhance your existing gear. These will drop in the Copero Flashpoint or can be purchased from a Copero vendor. In addition, we’ll offer an even better version of augments you can craft from materials gained through both PvP and PvE activities.

Operations

We will continue to use our Public Test Server to get your feedback on each Boss encounter. We are in the process of finalizing Nahut, The Son of Shadow, who has new mechanics that will make the fight very entertaining for everyone yet very challenging for our most veteran of players. Next month, we’ll begin testing our 4th Boss encounter, Scyva, who will also deliver new mechanics to give progression groups a major challenge while getting them ready for the final Boss encounter with Izax. You can expect Izax will not go down easily and will be the most exciting encounter for ‘Gods from the Machine.’ Both Scyva and Izax will be made available in early 2018 and for those of you who enjoy the ultimate level of challenge.  Our plan is to follow up with Master Modes of each boss figh, too.

Beginning with United Forces Foundation, we’ll begin to include Unassembled Components as rewards on Master Mode Operation Boss encounters. This will allow players who gather enough components to directly upgrade their Tier gear pieces.

Class Balancing and Gameplay Experiences

Some of the most impactful and controversial changes we made recently were those related to Class Balancing. Over the past few months we also determined many areas of the game were also imbalanced. Over the coming months, we’ll continue to refine Advanced Classes and adjust various World Bosses, plus Boss encounters in Flashpoints and Operations to ensure you can play whatever character desired.

Player versus Player (PvP)

Starting with United Forces Foundation, we are increasing Bolster to 242 for non-ranked Warzones and Arenas which doesn’t remove the gear chase, but gives everyone a fighting chance. It still gives those who have made the effort to get Tier 4 gear to benefit from their time investment.

Since many of us like to PvP on a variety of characters, with A Traitor Among the Chiss update (Game Update 5.6), your Unassembled Components will become legacy-bound. Now you can focus your entire Legacy on gearing up one or more characters a lot faster. In addition, we will release a new PvP map along with a new Galactic Starfighter map located in orbit above Iokath.

In United Forces Foundation (Game Update 5.5), we will introduce extensive ship and component balance changes to Galactic Starfighter. Additionally, we will be adding some quality of life improvements to GSF.

Quality of Life

As a reminder, Quality of Life (QoL) is a term we use to reference improvements we make to enhance your gameplay experience. QoL improvements include changes to existing game systems, improvements to the User Interface, simplifying ways to do things in-game, increasing the speed of mounts, adding Legacy Perks, and more.

A cool change we are delivering with A Traitor Among the Chiss is the ability to add Credits to your Legacy Bank. You will retain the ability to have credits on your character, so this will work very similarly to how you use your Guild Bank, but it’s for all your Legacy characters. After reviewing your feedback, we decided to limit currency changes to Credits and Unassembled Components as those provide the most positive and impactful change.

SCHEDULE

Here’s the plan for the remainder of this calendar year:

New York CANTINA – October 6, 2017
  • Cantina on October 6, 2017 at Stitch Bar and Lounge, located at 247 W 37th St, New York (7-11pm ET)
  • We have a special guest attending who will provide insight about Game Update 5.6 – A Traitor Among the Chiss!
  • Members from the SWTOR Dev Team including myself will be there. We can’t wait to meet you!
  • Lots of free swag, food, and drinks to share with friends and guildmates
United Forces Foundation – Game Update 5.5 – October 10, 2017
  • Unassembled Components now drop off all Master Mode bosses
  • Improvements to Galactic Starfighter
  • PvP Bolster increased to 242
  • The Dark vs Light pop-up will now display less frequently and once a side has won, they will remain in a victory state much longer. This allows more time to work to defeat the world bosses and to reap the benefits!
  • Substantial improvements to the Iokath Daily Area – we’ve dramatically reduced the Iokath currency requirements for a variety of the daily quests
  • New Galactic Command Rank Legacy Perk that will give up to a 100% CXP bonus under Command Rank 300!
  • New Companion Customization Vendor available in the Fleet Bazaar. The vendors will sell older Companion Customizations for “opposite-faction” Companions. Ex: A Republic player could now get an older Vette customization.
  • Additional Class Balance changes
  • Introduction of taxi points into the Yavin and Tatooine Strongholds for faster navigation
  • Cartel Market Store changes
  • United Forces structural changes (improvements not visible)
United Forces Formation – October 24, 2017
  • As we prepare for the United Forces update, we are planning an extended downtime on this day as we need to rollout all the new hardware and vital infrastructure changes.
United Forces Goes Live – Game Update 5.5.1 – November 8, 2017
  • Today, we forge our new United Forces galaxy from a broader set of server communities into a set of larger, but fewer Servers. An extended downtime is planned for this effort.
  • For a full week, we’re bringing back Double Rewards (XP, Command XP, Valor, Requisition)
  • Simply log in to play and qualify for the new Mini Mogul NM-1 mini-pet, inspired by one of our classic Operation bosses, Karagga the Unyielding!
  • Unlock new achievements when you complete multiplayer activities using Group Finder and earn the merciless Darth Hexid Companion!
A Traitor Among the Chiss – Game Update 5.6 – November 28, 2017
  • NAHUT – The 3rd Boss Encounter for Gods from the Machine Operation
  • New Flashpoint on Copero – Find out what Theron’s been up to with the Chiss
  • New PvP map
  • New GSF Map set in the Orbit above Iokath
  • Group Finder Revamp – Significant upgrades to how you queue for multiplayer and solo activities – huge bonuses for all Random play choices, but also allows for easy selection of individual activities such as Daily Areas, Flashpoints, and Operations.
  • Class Balance changes and a variety of utility adjustments
  • Launch of Legacy-wide currencies for Credits and Unassembled Components
  • Galactic Command upgraded disintegrate system – this QoL improvement changes how disintegrate works and instead of CXP gives you legacy-bound Unassembled Components
  • Ensign Raina Temple returns!
  • Distribution of Special United Forces Rewards
Anniversary Celebration – Game Update 5.6.1 – December 12, 2017
  • Quality of Life changes
  • Star Wars: The Old Republic Six Year Anniversary Celebration!
  • Wookiee Life Day Celebration begins
A Look Ahead to Early 2018

And, just a few tidbits about what’s right around the corner:

  • The conclusion to this chapter of the story is coming where the Traitor reveals his true plan once and for all via a new Flashpoint
  • The final bosses and details about Master Mode for Gods from the Machine Operation
  • An upgraded Conquest system and new Daily Activity system with great rewards
  • More multiplayer gameplay experiences for both PvP and PvE
PLAYER COMMUNICATION

Over the past few months we have worked to increase communication and transparency. The amount of feedback and input I have received from you as part of this process is overwhelming and humbling. I feel proud to be at the helm of a game that has such dedicated fans. We make games because we love to watch the fun and competition they bring to gamers like us. Thank you for listening, reading and responding and please continue to share your feedback with us on the forums, on Reddit, on social media and on other fan sites. We value your comments and we are listening!

The next Roadmap update will arrive in the early part of 2018 and will highlight the changes we plan through subsequent months. I’ll leave you with this quote as it sounds like me: “I’m not one to dismiss an idea just because it sounds a little crazy.’ —Sith Inquisitor, in a conversation with Talos Drellik.

Respectfully,

—Keith

Lead Game Producer
Star Wars: The Old Republic

Class Changes Coming

Roggynoff a posted Jun 23, 17

Note: All changes below are currently in development and are subject to change before being released.

Sniper

Virulence

  • Cull deals 25% less damage
  • Weakening Blast deals 11% more damage, costs 5 energy, and is no longer triggered by weapon damage from Cull
  • Increased Lethal Shot weapon damage by 13% and reduced its poison damage by 35%
  • Toxic Surge deals 20% more damage
  • In addition to its previous effects, Lethal Takedown now also reduces the energy cost of Takedown by 3

Gunslinger

Dirty Fighting

  • Wounding Shots deals 25% less damage
  • Hemorrhaging Blast deals 11% more damage, costs 5 energy, and is no longer triggered by weapon damage from Wounding Shots
  • Increased Dirty Blast weapon damage by 13% and reduced its bleed damage by 35%
  • Bloody Mayhem deals 20% more damage
  • In addition to its previous effects, Dirty Shot now also reduces the energy cost of Quickdraw by 3

DevNotes: The changes to the Virulence Sniper / Dirty Fighting Gunslinger are meant to bring the discipline down to its target DPS. The damage reduction to Cull / Wounding Shots and the changes to Weakening Blast / Hemorrhaging Blast and Lethal Shot / Dirty Blast brought Virulence / Dirty Fighting slightly below its target DPS, so we increased the damage of Toxic Surge / Bloody Mayhem to get it back to the target.

The change to Lethal Takedown / Dirty Shot addressed a situation where it was better to use Lethal Shot / Dirty Blast while the target was under the effect of your Weakening Blast / Hemorrhaging Blast.


Note: All changes below are currently in development and are subject to change before being released.

Sorcerer

  • Reduced the amount of healing done by Dark Heal by 4.86%
  • Increased the base Force cost of Resurgence from 40 to 50 and the amount of healing done by its initial heal by 10.59%, but reduced the amount of healing done by its heal-over-time by 14.29%
  • Reduced the amount of damage absorbed by Static Barrier by 5.3%

Corruption

  • Increased the base Force cost of Dark Infusion from 45 to 50 and the amount of healing it does by 3.38%
  • Reduced the amount of healing done by Innervate by 8.74%
  • Reduced the amount of healing done by Revivification by 10%
  • Increased the base Force cost of Roaming Mend from 65 to 70 and reduced the amount of healing it does by 25.22%
  • Force Bending now reduces the activation time of Dark Infusion by 0.25 seconds (down from 0.5 seconds) and the Force cost of Revivification by 20% (down from 30%); all other Force Bending effects remain unchanged
  • Reduced the amount of healing done by Renewal by 14.29%
  • Secrets of the Dark Side no longer increases the healing done by Roaming Mend by 5%, but still reduces its Force cost
  • Reduced the healing done by Sustaining Darkness by 5.3%
  • Twisted Force now makes Innervate channel 10% faster (down from 20%)


Sage

  • Reduced the amount of healing done by Benevolence by 4.86%
  • Increased the base Force cost of Rejuvenate from 40 to 50 and the amount of healing done by its initial heal by 10.59%, but reduced the amount of healing done by its heal-over-time by 14.29%
  • Reduced the amount of damage absorbed by Force Armor by 5.3%

Seer

  • Increased the base Force cost of Deliverance from 45 to 50 and the amount of healing it does by 3.38%
  • Reduced the amount of healing done by Healing Trance by 8.74%
  • Reduced the amount of healing done by Salvation by 10%
  • Increased the base Force cost of Wandering Mend from 65 to 70 and reduced the amount of healing it does by 25.22%
  • Conveyance now reduces the activation time of Deliverance by 0.25 seconds (down from 0.5 seconds) and the Force cost of Salvation by 20% (down from 30%); all other Conveyance effects remain unchanged
  • Reduced the amount of healing done by Renewal by 14.29%
  • Erudite Mender no longer increases the healing done by Wandering Mend by 5%, but still reduces its Force cost
  • Reduced the healing done by Soothing Protection by 5.3%
  • Force Warden now makes Healing Trance channel 10% faster (down from 20%)


DevNotes: The slight Force cost increases for Resurgence / Rejuvenate and Dark Infusion / Deliverance and the reducing of the cost reduction for Revivification / Salvation provided by Force Bending / Conveyance were necessary to keep Force management from being completely trivial at low levels of Force. These cost increases allowed an anomaly for Dark Infusion / Deliverance and Resurgence / Rejuvenate in that they both saw at least partial increases to their healing output while all other healing abilities saw a decrease.

The changes to Roaming Mend / Wandering Mend remove it from normal single-target healing usage. It still remains a valuable heal when more than one target requires healing, or when combined with Force Bending / Conveyance in single-target healing situations where the target simply will not survive if forced to wait for a heal with an activation time.

The rest of the changes for Corruption Sorcerers / Seer Sages all have one singular goal: wrangling their HPS down to the healing target while maintaining the Corruption / Seer playstyle with which players have become familiar.


With that in mind, here are the exact changes currently planned for 5.3 in July (subject to change, of course):
Assassin
Hatred

  • Increased Deathmark's periodic damage boost from 10% to 15%
  • Increased Fulguration's damage bonus for Creeping Terror from 10% to 15%
  • Fulguration restores 3 Force (down from 5) when Lightning Charge deals damage
  • Increased Inevitable Demise's low health damage bonus from 15% to 30%
  • In addition to its previous effects, Leeching Hunger now restores 4 Force for each of your damaging periodic effects on a target damaged by your Leeching Strike
  • Clarified the tooltip for Crackling Charge


Shadow
Serenity

  • Increased Force Suppression's periodic damage boost from 10% to 15%
  • Increased Rebounding Force's damage bonus for Sever Force from 10% to 15%
  • Rebounding Force restores 3 Force (down from 5) when Force Technique deals damage
  • Increased Aching Mind's low health damage bonus from 15% to 30%
  • In addition to its previous effects, Serene Poise now restores 4 Force for each of your damaging periodic effects on a target damaged by your Serenity Strike
  • Clarified the tooltip for Force Focus

Note: All changes below are currently in development and are subject to change before being released.

Powertech
Pyrotech

  • Increased the Searing Wave damage bonus given by Superheated Flamethrower from 20% to 50%
  • Reduced the burn damage of Incendiary Missile by 10%
  • In addition to its previous effects, Rain of Fire now increases the damage dealt by Incendiary Missile by 10%
  • Increased the critical damage bonus given by Firebug from 10% to 15%


Vanguard
Plasmatech

  • Increased the Ion Squall damage bonus given by Pulse Generator from 20% to 50%
  • Reduced the burn damage of Incendiary Round by 10%
  • In addition to its previous effects, Rain of Fire now increases the damage dealt by Incendiary Round by 10%
  • Increased the critical damage bonus given by Plasmatic Assault from 10% to 15%


DevNotes: The changes to Pyrotech / Plasmatech are aimed at bringing the discipline up to its intended target DPS. With the change to Superheated Flamethrower / Pulse Generator, we wanted to make Searing Wave / Ion Squall more than just an ability used to buff the next Immolate / Plasma Flare. It can now pack quite a punch of its own.

We reduced the damage dealt by Incendiary Missile / Incendiary Round as part of our changes to bring the Innovative Ordnance Mercenary / Assault Specialist Commando down to its target DPS, but the Pyrotech Powertech / Plasmatech Vanguard did not need this change, so we offset it with the change to Rain of Fire.

Finally, we wanted to give the all-too-predictable Pyrotech / Plasmatech a little more variability with their damage, so we increased the critical damage bonus slightly for some of their abilities with the change to Firebug / Plasmatic Assault. On the whole, Pyrotechs / Plasmatechs should see a significant DPS increase and parse in the realm of the new Hatred Assassins / Serenity Shadows.


Note: All changes below are currently in development and are subject to change before being released.

Mercenary
Arsenal

  • Blazing Bolts deals 4.89% less damage and costs 20 heat (up from 16)
  • Barrage no longer increases the damage dealt by Blazing Bolts, but still finishes its active cooldown
  • Riddle no longer improves Unload
  • The critical damage bonus provided by Target Tracking is now 15% (down from 30%)
  • Decoy now has 2 charges (down from 5)


Commando
Gunnery

  • Boltstorm deals 4.89% less damage and costs 20 energy cells (up from 16)
  • Curtain of Fire no longer increases the damage dealt by Boltstorm, but still finishes its active cooldown
  • Rotary Cannon no longer improves Full Auto
  • The critical damage bonus provided by Deadly Cannon is now 15% (down from 30%)
  • Decoy now has 2 charges (down from 5)


DevNotes: With the changes to Arsenal / Gunnery, we wanted to bring the Discipline down to its target DPS. We also wanted to make heat / energy cell management a little more challenging for the Arsenal / Gunnery player, so we slightly increased the cost of Blazing Bolts / Boltstorm while reducing the damage it deals.

Another goal we had for Arsenal / Gunnery was to tone down its burst damage potential a bit, so we reduced the critical damage bonus granted by Target Tracking / Deadly Cannon to shrink the size of those big Heatseeker Missile / Demolition Round and Rail Shot / High Impact Bolt critical hits.

Finally, we felt that Decoy needed a significant reduction in power, so we reduced the number of charges it provides from 5 down to 2.


my absence

Hanno a posted May 11, 17

Hi Blacklight

Sorry for not being active for the last 2 weeks, work got very overwhelming, and equipment started breaking down durring production so I had to pull long shifts.  The good news is the order is finsihed (yay!!!) and my schedule is now more freed up and I should be able to attend ops again.

Take care all

Hanno

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